Package | com.greensock.loading |
Class | public class MP3Loader |
Inheritance | MP3Loader LoaderItem LoaderCore flash.events.EventDispatcher |
pauseSound(), playSound(), gotoSoundTime(), playProgress, volume,
soundPaused, duration,
and soundTime
. An MP3Loader will dispatch useful events
like SOUND_COMPLETE, SOUND_PAUSE, SOUND_PLAY
, and PLAY_PROGRESS
in addition
to the typical loader events, making it easy to hook up your own control interface. It packs a
surprising amount of functionality into a very small amount of kb. vars
parameter which can be either a generic object or an MP3LoaderVars
object:find()
method or traced at any time. Each loader's name should be unique. If you don't define one, a unique name will be created automatically, like "loader21".autoPlay
to false
.playSound()
or when autoPlay
is true
(default volume is 1).bytesLoaded
to wait for before the LoaderEvent.INIT
event is dispatched - the higher the number the more accurate the duration
estimate will be when the INIT event is dispatched (the default value is 102400 which is 100k). The MP3's duration cannot be determined with 100% accuracy until it has completely loaded, but it is estimated with more and more accuracy as the file loads..alternateURL
, the loader will initially try to load from its original url
and if it fails, it will automatically (and permanently) change the loader's url
to the alternateURL
and try again. Think of it as a fallback or backup url
. It is perfectly acceptable to use the same alternateURL
for multiple loaders (maybe a default image for various ImageLoaders for example).SoundLoaderContext
object. The default context is null. See Adobe's SoundLoaderContext documentation for details.noCache
is true
, a "cacheBusterID" parameter will be appended to the url with a random set of numbers to prevent caching (don't worry, this info is ignored when you getLoader()
or getContent()
by url and when you're running locally)bytesTotal
is set to the estimatedBytes
value (or LoaderMax.defaultEstimatedBytes
if one isn't defined). Then, when the loader begins loading and it can accurately determine the bytesTotal, it will do so. Setting estimatedBytes
is optional, but the more accurate the value, the more accurate your loaders' overall progress will be initially. If the loader will be inserted into a LoaderMax instance (for queue management), its auditSize
feature can attempt to automatically determine the bytesTotal
at runtime (there is a slight performance penalty for this, however - see LoaderMax's documentation for details).requireWithRoot
property to your swf's root
. For example, var loader:MP3Loader = new MP3Loader("audio.mp3", {name:"audio", requireWithRoot:this.root});
autoDispose
is true
, the loader will be disposed immediately after it completes (it calls the dispose()
method internally after dispatching its COMPLETE
event). This will remove any listeners that were defined in the vars object (like onComplete, onProgress, onError, onInit). Once a loader is disposed, it can no longer be found with LoaderMax.getLoader()
or LoaderMax.getContent()
- it is essentially destroyed but its content is not unloaded (you must call unload()
or dispose(true)
to unload its content). The default autoDispose
value is false
.
LoaderEvent.OPEN
events which are dispatched when the loader begins loading. Make sure your onOpen function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
).Event.INIT
events which will be dispatched when the bytesLoaded
exceeds the initThreshold
(100k by default) and the MP3 has streamed enough of its content to identify the ID3 meta data. Make sure your onInit function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
).LoaderEvent.PROGRESS
events which are dispatched whenever the bytesLoaded
changes. Make sure your onProgress function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
). You can use the LoaderEvent's target.progress
to get the loader's progress value or use its target.bytesLoaded
and target.bytesTotal
.LoaderEvent.COMPLETE
events which are dispatched when the loader has finished loading successfully. Make sure your onComplete function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
).LoaderEvent.CANCEL
events which are dispatched when loading is aborted due to either a failure or because another loader was prioritized or cancel()
was manually called. Make sure your onCancel function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
).LoaderEvent.ERROR
events which are dispatched whenever the loader experiences an error (typically an IO_ERROR or SECURITY_ERROR). An error doesn't necessarily mean the loader failed, however - to listen for when a loader fails, use the onFail
special property. Make sure your onError function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
).LoaderEvent.FAIL
events which are dispatched whenever the loader fails and its status
changes to LoaderStatus.FAILED
. Make sure your onFail function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
).LoaderEvent.IO_ERROR
events which will also call the onError handler, so you can use that as more of a catch-all whereas onIOError
is specifically for LoaderEvent.IO_ERROR events. Make sure your onIOError function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
).MP3LoaderVars
instance
instead of a generic object to define your vars
is a bit more verbose but provides
code hinting and improved debugging because it enforces strict data typing. Use whichever one you prefer.content
data type: flash.media.Sound
Sound
object that MP3Loader employs must get recreated internally anytime the MP3Loader is unloaded or its loading
is cancelled, so it is best to access the content
after the COMPLETE
event has been dispatched. Otherwise, if you store a reference to the MP3Loader's content
before or during a load and it gets cancelled or unloaded for some reason, the Sound
object
won't be the one into which the MP3 is eventually loaded.import com.greensock.*; import com.greensock.loading.*; import com.greensock.events.LoaderEvent; //create a MP3Loader that will begin playing immediately when it loads var sound:MP3Loader = new MP3Loader("mp3/audio.mp3", {name:"audio", autoPlay:true, repeat:3, estimatedBytes:9500}); //begin loading sound.load(); //add a CLICK listener to a button that causes the sound to toggle its paused state. button.addEventListener(MouseEvent.CLICK, toggleSound); function toggleSound(event:MouseEvent):void { sound.soundPaused = !sound.soundPaused; } //or you could put the MP3Loader into a LoaderMax queue. Create one first... var queue:LoaderMax = new LoaderMax({name:"mainQueue", onProgress:progressHandler, onComplete:completeHandler, onError:errorHandler}); //append the MP3Loader and then several other loaders queue.append( sound ); queue.append( new XMLLoader("xml/doc.xml", {name:"xmlDoc", estimatedBytes:425}) ); queue.append( new ImageLoader("img/photo1.jpg", {name:"photo1", estimatedBytes:3500}) ); //start loading queue.load(); function progressHandler(event:LoaderEvent):void { trace("progress: " + event.target.progress); } function completeHandler(event:LoaderEvent):void { trace(event.target + " is complete!"); } function errorHandler(event:LoaderEvent):void { trace("error occured with " + event.target + ": " + event.text); }
See also
Property | Defined by | ||
---|---|---|---|
auditedSize : Boolean
Indicates whether or not the loader's
bytesTotal value has been set by any of the following:
| LoaderCore | ||
autoDispose : Boolean When
autoDispose is true , the loader will be disposed immediately after it completes (it calls the dispose() method internally after dispatching its COMPLETE event). | LoaderCore | ||
bytesLoaded : uint Bytes loaded
| LoaderCore | ||
bytesTotal : uint Total bytes that are to be loaded by the loader.
| LoaderCore | ||
channel : SoundChannel The SoundChannel object that results from the most recent
playSound() call (or when autoPlay is true in the constructor's vars parameter). | MP3Loader | ||
content : *
The content that was loaded by the loader which varies by the type of loader:
| LoaderCore | ||
duration : Number [read-only] The duration (in seconds) of the sound.
| MP3Loader | ||
httpStatus : int The httpStatus code of the loader.
| LoaderItem | ||
initThreshold : uint The minimum number of
bytesLoaded to wait for before the LoaderEvent.INIT event is dispatched - the higher the number the more accurate the duration estimate will be when the INIT event is dispatched (the default value is 102400 which is 100k). | MP3Loader | ||
loadTime : Number
The number of seconds that elapsed between when the loader began and when it either completed, failed,
or was canceled.
| LoaderCore | ||
name : String A name that you use to identify the loader instance.
| LoaderCore | ||
paused : Boolean If a loader is paused, its progress will halt and any LoaderMax instances to which it belongs will either skip over it or stop when its position is reached in the queue (depending on whether or not the LoaderMax's
skipPaused property is true ). | LoaderCore | ||
playProgress : Number A value between 0 and 1 describing the playback progress where 0 means the virtual playhead is at the very beginning of the sound, 0.5 means it is at the halfway point and 1 means it is at the end of the sound.
| MP3Loader | ||
progress : Number A value between 0 and 1 indicating the overall progress of the loader.
| LoaderCore | ||
request : URLRequest The
URLRequest associated with the loader. | LoaderItem | ||
scriptAccessDenied : Boolean
If the loaded content is denied script access (because of security sandbox restrictions,
a missing crossdomain.xml file, etc.),
scriptAccessDenied will be set to true . | LoaderItem | ||
soundPaused : Boolean The playback status of the sound:
true if the sound's playback is paused, false if it isn't. | MP3Loader | ||
soundTime : Number The time (in seconds) at which the virtual playhead is positioned on the sound.
| MP3Loader | ||
status : int Integer code indicating the loader's status; options are
LoaderStatus.READY, LoaderStatus.LOADING, LoaderStatus.COMPLETE, LoaderStatus.PAUSED, and LoaderStatus.DISPOSED . | LoaderCore | ||
url : String The url from which the loader should get its content.
| LoaderItem | ||
vars : Object An object containing optional configuration details, typically passed through a constructor parameter.
| LoaderCore | ||
volume : Number The volume of the sound (a value between 0 and 1).
| MP3Loader |
Method | Defined by | ||
---|---|---|---|
MP3Loader(urlOrRequest:*, vars:Object = null)
Constructor.
| MP3Loader | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
| MP3Loader | ||
auditSize():void
Attempts loading just enough of the content to accurately determine the
bytesTotal
in order to improve the accuracy of the progress property. | LoaderItem | ||
cancel():void
If the loader is currently loading (
status is LoaderStatus.LOADING ), it will be canceled
immediately and its status will change to LoaderStatus.READY . | LoaderCore | ||
dispose(flushContent:Boolean = false):void
Disposes of the loader and releases it internally for garbage collection.
| LoaderCore | ||
gotoSoundTime(time:Number, forcePlay:Boolean = false):void
Attempts to jump to a certain time in the sound.
| MP3Loader | ||
load(flushContent:Boolean = false):void
Loads the loader's content, optionally flushing any previously loaded content first.
| LoaderCore | ||
pause():void
Pauses the loader immediately.
| LoaderCore | ||
pauseSound(event:Event = null):void
Pauses playback of the sound.
| MP3Loader | ||
playSound(event:Event = null):SoundChannel
Plays the sound.
| MP3Loader | ||
prioritize(loadNow:Boolean = true):void
Immediately prioritizes the loader inside any LoaderMax instances that contain it,
forcing it to the top position in their queue and optionally calls
load()
immediately as well. | LoaderCore | ||
resume():void
Unpauses the loader and resumes loading immediately.
| LoaderCore | ||
toString():String
Returns information about the loader, like its type, its
name , and its url (if it has one). | LoaderCore | ||
unload():void
Removes any content that was loaded and sets
bytesLoaded back to zero. | LoaderCore |
Constant | Defined by | ||
---|---|---|---|
PLAY_PROGRESS : String = "playProgress" [static] Event type constant for when the playback progresses (only dispatched when the sound is playing).
| MP3Loader | ||
SOUND_COMPLETE : String = "soundComplete" [static] Event type constant for when the sound completes.
| MP3Loader | ||
SOUND_PAUSE : String = "soundPause" [static] Event type constant for when the sound is paused.
| MP3Loader | ||
SOUND_PLAY : String = "soundPlay" [static] Event type constant for when the sound begins or resumes playing.
| MP3Loader |
channel | property |
public var channel:SoundChannel
The SoundChannel object that results from the most recent playSound()
call (or when autoPlay
is true
in the constructor's vars
parameter). Typically there isn't much reason to use this directly. Instead, use the MP3Loader's controls like playSound(), pauseSound(), gotoSoundTime(), playProgress, duration, soundTime
, etc.
duration | property |
duration:Number
[read-only]The duration (in seconds) of the sound. This value cannot be determined with 100% accuracy until the file has completely loaded, but it is estimated with more and more accuracy as the file loads.
Implementation public function get duration():Number
initThreshold | property |
public var initThreshold:uint
The minimum number of bytesLoaded
to wait for before the LoaderEvent.INIT
event is dispatched - the higher the number the more accurate the duration
estimate will be when the INIT event is dispatched (the default value is 102400 which is 100k). The MP3's duration cannot be determined with 100% accuracy until it has completely loaded, but it is estimated with more and more accuracy as the file loads.
playProgress | property |
playProgress:Number
[read-write]A value between 0 and 1 describing the playback progress where 0 means the virtual playhead is at the very beginning of the sound, 0.5 means it is at the halfway point and 1 means it is at the end of the sound.
Implementation public function get playProgress():Number
public function set playProgress(value:Number):void
soundPaused | property |
soundPaused:Boolean
[read-write] The playback status of the sound: true
if the sound's playback is paused, false
if it isn't.
public function get soundPaused():Boolean
public function set soundPaused(value:Boolean):void
soundTime | property |
soundTime:Number
[read-write]The time (in seconds) at which the virtual playhead is positioned on the sound. For example, if the virtual playhead is currently at the 3-second position (3 seconds from the beginning), this value would be 3.
Implementation public function get soundTime():Number
public function set soundTime(value:Number):void
volume | property |
volume:Number
[read-write]The volume of the sound (a value between 0 and 1).
Implementation public function get volume():Number
public function set volume(value:Number):void
MP3Loader | () | constructor |
public function MP3Loader(urlOrRequest:*, vars:Object = null)
Constructor.
ParametersurlOrRequest:* — The url (String ) or URLRequest from which the loader should get its content
|
|
vars:Object (default = null ) — An object containing optional configuration details. For example: new MP3Loader("mp3/audio.mp3", {name:"audio", autoPlay:true, onComplete:completeHandler, onProgress:progressHandler}) .The following special properties can be passed into the constructor via the vars parameter
which can be either a generic object or an MP3LoaderVars object:
|
See also
addEventListener | () | method |
public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Parameters
type:String |
|
listener:Function |
|
useCapture:Boolean (default = false )
|
|
priority:int (default = 0 )
|
|
useWeakReference:Boolean (default = false )
|
gotoSoundTime | () | method |
public function gotoSoundTime(time:Number, forcePlay:Boolean = false):void
Attempts to jump to a certain time in the sound. If the sound hasn't downloaded enough to get to
the new time, it will get as close as possible.
For example, to jump to exactly 3-seconds into the sound and play from there:
loader.gotoSoundTime(3, true);
time:Number — The time (in seconds, offset from the very beginning) at which to place the virtual playhead in the sound.
|
|
forcePlay:Boolean (default = false ) — If true , the sound will resume playback immediately after seeking to the new position.
|
See also
pauseSound | () | method |
public function pauseSound(event:Event = null):void
Pauses playback of the sound.
Parametersevent:Event (default = null ) — An optional Event which simply makes it easier to use the method as a handler for mouse clicks or other events.
|
See also
playSound | () | method |
public function playSound(event:Event = null):SoundChannel
Plays the sound.
Parametersevent:Event (default = null ) — An optional Event which simply makes it easier to use the method as a handler for mouse clicks or other events.
|
SoundChannel — The SoundChannel object created by the play()
|
See also
PLAY_PROGRESS | constant |
public static const PLAY_PROGRESS:String = "playProgress"
Event type constant for when the playback progresses (only dispatched when the sound is playing).
SOUND_COMPLETE | constant |
public static const SOUND_COMPLETE:String = "soundComplete"
Event type constant for when the sound completes.
SOUND_PAUSE | constant |
public static const SOUND_PAUSE:String = "soundPause"
Event type constant for when the sound is paused.
SOUND_PLAY | constant |
public static const SOUND_PLAY:String = "soundPlay"
Event type constant for when the sound begins or resumes playing.