Performs SLERP interpolation between 2 Quaternions. Each Quaternion should have x, y, z, and w properties.
Simply pass in an Object containing properties that correspond to your object's quaternion properties.
For example, if your myCamera3D has an "orientation" property that's a Quaternion and you want to
tween its values to x:1, y:0.5, z:0.25, w:0.5, you could do:
TweenLite.to(myCamera3D, 2, {quaternions:{orientation:new Quaternion(1, 0.5, 0.25, 0.5)}});
You can define as many quaternion properties as you want.
USAGE:
import com.greensock.TweenLite;
import com.greensock.plugins.TweenPlugin;
import com.greensock.plugins.QuaternionsPlugin;
TweenPlugin.activate([QuaternionsPlugin]); //activation is permanent in the SWF, so this line only needs to be run once.
TweenLite.to(myCamera3D, 2, {quaternions:{orientation:new Quaternion(1, 0.5, 0.25, 0.5)}});
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